Ludum Dare 30 (72 hours jam)
The Game of Potato Connection :
Generally the game Is a mix between two genre (2d platfomer & 2d shooter) which it got mixed together all the time. When i started the design of this game i wanted to make sure that the player can easily see the transition between the two worlds
World 1 :
A simple 2D platformer, enjoy the colorful world and just go as fast as you can, jump in the right timing and do not touch the spikes.
World 2 :
A 2d shooter, something like Metal Slug but a little bit darker (i guess) here all you have to do is to keep going and hit the fire button as fast as you can
Back to world 1 :
After you are done with your killing spree, each enemy will become a potato, and you have to collect all of these :
What went good :
Programming : i didn’t face any serious problem during the coding process.
Game Concept : this is very weird but somehow i come up with this design very quickly, i spend about 30 minutes away from the computer thinking about what could work with the announced theme, and that’s it, everything worked as expected :3
Graphic design : the original sprite sheet was made about 2 weeks ago for a private work, however, the skins (hitman, ginger boy, gangsters & zombies) are all made during the jam period along with the environment and UI elements.
What went bad :
Level design: the primary goal of game jams is to discover your weak spots and learn from the different mistakes you’ve made during this challenge, and for me, level design was a really hard process, first it was very hard to deal with the “aggression” of Unity when it comes to create a tiled 2d level, but even if i did created a level editor, i wouldn’t be able to create great levels, simply because of the lack of experience in this field.
Stuff i learned :
- never make a 2Dplatformer without a level editor
- do not underrate the difficulty of level design
- 10min pause after 30min-to-45min of work is a MUST
- don’t rush,i entered for the 72hours jam but i hardly spent 30 hours on this game, i wasn’t in a hurry or attached to any responsibility, which somehow improved the final product
This was my first Ludum Dare entry, and compared to the other jams i did (alone), The game of Potato connection is the best game i have made in a limited period of time (+/- 30 hours).
Feel free to leave comments here or at the official LudumDare entry page